Every unit has an attack value, used when it attacks, and a defense value, used when it is attacked. Its combat type decides which units it gets a bonus against. Common units are recruited on fields and home-island sites; special units and heroes are rarer.
Common units
| Unit | Type | Attack | Defense | Strength | Recruit time | Strong against |
|---|---|---|---|---|---|---|
| Umbral | 30 | 30 | 45 | 1m | — | |
| Primal | 60 | 20 | 70 | 1m | Astral units | |
| Primal | 30 | 10 | 35 | 30s | Astral units | |
| Primal | 15 | 60 | 67.5 | 1m | Astral units | |
| Primal | 15 | 60 | 67.5 | 1m | Astral units | |
| Primal | 20 | 75 | 85 | 1m | Astral units | |
| Umbral | 50 | 50 | 75 | 1m | — | |
| Infernal | 90 | 10 | 95 | 1m | Primal units | |
| Astral | 120 | 30 | 135 | 1m | Infernal units | |
| Astral | 30 | 120 | 135 | 1m | Infernal units | |
| Umbral | 1 | 1 | 1.5 | 20s | — |
Special units
The Teryx flies and attacks from a distance. The Raider Naki and the Ovivi only exist in Dominion, where they are unlocked through the runes.
| Unit | Type | Attack | Defense | Strength | Recruit time | Strong against |
|---|---|---|---|---|---|---|
| Infernal | 90 | 30 | 105 | 40s | Primal units | |
| Infernal | 4 | 4 | 6 | 10s | Primal units | |
| Astral | 25 | 210 | 222.5 | 1m | Infernal units |
Hero units
A hero is one very strong unit. See Hero Units for how to get one.
| Unit | Type | Attack | Defense | Strength | Revival | Strong against |
|---|---|---|---|---|---|---|
| Infernal | 1'000 | 10 | 1'005 | 2 days | Primal units | |
| Infernal | 125'000 | 125'000 | 187'500 | 12h | Primal units | |
| Astral | 75'000 | 750'000 | 787'500 | 1 day | Infernal units |
Reading the numbers
- Strength is the higher of attack and defense plus half the lower one. Strength limits, such as the one on your Ove home island, count it.
- Recruit time is the base time for one unit. Site levels, artifacts and spells make it shorter.
- Movement does not depend on the unit: apart from the Ovivi's teleport, a move takes the same time whatever you send.
See also
Combat TypesAstral beats Infernal, Infernal beats Primal, Primal beats Astral. How the effectiveness bonus of up to +100% is calculated.Fight SystemHow a fight is decided: raw strength, buffs, the effectiveness multiplier and who survives.
Field TypesEvery field type on the map and the unit each one recruits.