Units

Every unit has an attack value, used when it attacks, and a defense value, used when it is attacked. Its combat type decides which units it gets a bonus against. Common units are recruited on fields and home-island sites; special units and heroes are rarer.

Common units

UnitTypeAttackDefenseStrengthRecruit timeStrong against
Druid NakiUmbral3030451m—
Guard NakiPrimal6020701mAstral units
NyxiPrimal30103530sAstral units
Grass SpiritPrimal156067.51mAstral units
Forest SpiritPrimal156067.51mAstral units
Elder SpiritPrimal2075851mAstral units
PangoanUmbral5050751m—
RanaxInfernal9010951mPrimal units
AthlasAstral120301351mInfernal units
VahlocAstral301201351mInfernal units
Spotter NakiUmbral111.520s—

Special units

The Teryx flies and attacks from a distance. The Raider Naki and the Ovivi only exist in Dominion, where they are unlocked through the runes.

UnitTypeAttackDefenseStrengthRecruit timeStrong against
TeryxInfernal903010540sPrimal units
Raider NakiInfernal44610sPrimal units
OviviAstral25210222.51mInfernal units

Hero units

A hero is one very strong unit. See Hero Units for how to get one.

UnitTypeAttackDefenseStrengthRevivalStrong against
Teryx HeroInfernal1'000101'0052 daysPrimal units
Raider HeroInfernal125'000125'000187'50012hPrimal units
Ovivi HeroAstral75'000750'000787'5001 dayInfernal units

Reading the numbers

  • Strength is the higher of attack and defense plus half the lower one. Strength limits, such as the one on your Ove home island, count it.
  • Recruit time is the base time for one unit. Site levels, artifacts and spells make it shorter.
  • Movement does not depend on the unit: apart from the Ovivi's teleport, a move takes the same time whatever you send.

See also