Ove

Temple of the Ancients

The Temple of the Ancients casts spells: week-long blessings for your production, recruitment or army. Every home island has exactly one Temple, and its level decides which spells you can cast.

How it works

  • One spell at a time. Casting a new spell replaces the one that is active.
  • 7 days. A spell stays active for 7 days.
  • 24-hour lock. For the first 24 hours after casting you cannot switch to another spell.
  • Cost. 4 spells are free; the others cost Wild Essence each time you cast them.

All spells

SpellEffectTemple levelCost
Soulstone Blessing+20% Soulstone production1Free
Recruitment Surge+20% recruitment speed1Free
Wild Harvest+20% Wild Essence harvest1Free
Bastion+30% defense in every fight you defend1Free
Fury+20% attack in every attack you send22'000Wild Essence
Builder's Grace20% cheaper site level-ups and field upgrades31'600Wild Essence
Pangoan Call+60% Pangoan recruitment speed52'400Wild Essence
Ranax Wrath+50% attack for your Ranax72'800Wild Essence
Champions' Ascent10× attack and defense for hero units85'000Wild Essence
Plague WardYour attacks are immune to plague96'000Wild Essence

Levels

Every site starts at level 1 and can be upgraded to level 9 with Soulstones. The cost shown is for reaching that level. While Builder's Grace is active, level-ups cost 20% less.

LevelUpgrade costNew spells
1—Soulstone Blessing, Recruitment Surge, Wild Harvest, Bastion
240'000SoulstonesFury
380'000SoulstonesBuilder's Grace
4160'000Soulstones—
5320'000SoulstonesPangoan Call
6640'000Soulstones—
71'280'000SoulstonesRanax Wrath
82'560'000SoulstonesChampions' Ascent
95'120'000SoulstonesPlague Ward

Getting a Temple of the Ancients

A new home island comes with one Temple of the Ancients ready to use.

Every home island has exactly one Temple from the start. It cannot be converted into another site, and no other site can be turned into a Temple.

Tips

  • Never leave the Temple idle: a free spell such as Soulstone Blessing costs nothing and helps every day.
  • Plan paid spells around what you are about to do: Fury before an offensive, Bastion before a quiet week.
  • Because of the 24-hour lock, pick the spell before you start a fight, not during it.

See also