Dominion

Tank

Tank is the defensive anchor of Dominion. It starts with extra defenders and a big defense-rune head start, so its fields are painful to crack from the first minute. If your plan is to hold key islands and grind attackers down, Tank is the most forgiving legend in the game.

Loadout and perks

Tank starts every Dominion round with 100 Druid Naki, 100 Grass Spirit and +150 defense runes.

It has no effect beyond its starting loadout.

How to play

  • Lean into defense. Your defense runes make every wall tougher than an opponent's at the same field level, so hold chokepoints and high-value fields instead of racing for map presence.
  • Put your extra Grass Spirits on the fields you must not lose: you can garrison two strong fields right away instead of one.
  • Upgrade field defense first. It adds to your rune lead and turns a contested island into a fortress.

Synergies and counters

Works well with

Tank is the safest answer to rushers like Glass Cannon and Gatebreaker, who trade durability for burst you can simply absorb.

Watch out for

It struggles against attrition it cannot answer: Plague Bringer infects your stacks, and Demolisher can lock the very fields you are trying to hold. Against those, defend selectively.

Verdict

A beginner-friendly, low-risk legend that rewards patient play. Pick Tank when you want to decide where fights happen and win them on defense.

See also