Mirrorborn has no power of its own. Every time it takes a field from another player, it reflects that player's legend for two minutes and fights with its powers, weaknesses included.
Loadout and perks
Mirrorborn starts every Dominion round with 100 Druid Naki.
- Taking a field from another player reflects that player's legend for 120 seconds, drawbacks included; a legend that is only a starting kit pays a hollow echo of 2'000 Soulstones instead. Once per match, a reflection can be kept for good.
How to play
- Pick your victim, not just your target. Taking a field from a Gatebreaker hands you its portal bonus, a Blue Blood its Soulstone rewards, a Porter its lightning-fast island moves.
- Another field from the same player refreshes the reflection; a field from someone else swaps it. Watch the ring in your top bar: in its last ten seconds it turns red.
- Once per match you can keep a reflection for good. Lock it when you hold the power you want for the endgame, because afterwards your conquests no longer change it.
- Legends that are only a starting kit (Beastmaster, Soulstone Hoarder, Teryx Hero) have nothing to reflect. Taking a field from them pays a hollow echo of Soulstones instead, about what a reflection is worth over its two minutes. It pays once per player every two minutes, so in a siege the first field counts.
Synergies and counters
Works well with
Lobbies full of strong legends: the better the field, the better your reflections. Taking on another Mirrorborn copies whatever it reflects at that moment.
Watch out for
A mirror shows everything. Reflect a Glass Cannon and you cannot buy defense upgrades while it lasts. Opponents can see your reflection in your profile and may bait you with a legend you do not want.
Verdict
The most flexible legend in the game, and the one that rewards reading the lobby. Pick Mirrorborn to turn every opponent's strength into your own.
