World System
Rise in Time runs multiple worlds in parallel. Every world has a type that defines its rules and pace: Dominion worlds are short competitive rounds, Ove is the persistent long-term world, and tutorial worlds teach the basics.
Rise in Time runs multiple worlds in parallel. Every world has a type that defines its rules and pace: Dominion worlds are short competitive rounds, Ove is the persistent long-term world, and tutorial worlds teach the basics.
Each world type has its own movement timings. Moving within an island takes 1 second per field. Attacks between islands take longer than support movements, and Dominion worlds are paced faster than Ove:
| World Type | Island-to-island attack (s) | Island-to-island support (s) | In-island (s/field) |
|---|---|---|---|
| Dominion | 30 | 5 | 1 |
| Ove | 60 | 5 | 1 |
| Tutorial | 30 | 5 | 1 |
These are the base movement times; unit movement inside an island is additionally driven by each unit's own speed value (see the Unit Overview).
On top of the world type, every world has a world speed factor. Many costs (runes, special unit upgrades and more) are divided by the world speed, so faster worlds have proportionally cheaper upgrades.
Dominion Day is a recurring event where 10 Dominion rounds are played back to back. Winning or participating in ranked Dominion rounds grants rewards that feed back into the persistent Ove progression.
In the Ove world, temporary event islands spawn regularly in different sizes (S, M and L) and despawn again after roughly one to four days. Once a week there is a scheduled window without any event islands, giving everyone a predictable break.