World System

Rise in Time runs multiple worlds in parallel. Every world has a type that defines its rules and pace: Dominion worlds are short competitive rounds, and Ove is the persistent long-term world.

World Types

  • Dominion — short, self-contained competitive rounds. Everything resets each match. See Gamemode: Dominion.
  • Ove — the persistent progression world with a protected home island and rotating event islands. See Gamemode: Ove.

Movement Speeds

Each world type has its own movement timings. Moving within an island takes 1 second per field. Attacks between islands take longer than support movements, and Dominion worlds are paced faster than Ove:

World TypeIsland-to-island attack (s)Island-to-island support (s)In-island (s/field)
Dominion3051
Ove6051

New players learn the basics through the in-Ove onboarding flow rather than a separate world type.

Dominion Day

Dominion Day is a recurring event where 10 Dominion rounds are played back to back. Winning or participating in ranked Dominion rounds grants rewards that feed back into the persistent Ove progression.

  • Ranked winner rewards: 20000 Wild Essence, 1 Divine Stone and 1 Light Essence.
  • Ranked participant rewards: Wild Essence scaled by placement, from the winner's amount down to 5000 for last place. A lobby padded with bots pays proportionally less.
  • Ranks 1-3 additionally earn an artifact for the Ove account; the first ranked round of each day adds 10000 Wild Essence.
  • Skirmish rounds grant no automatic match-end rewards — they are covered by daily quests instead.

Event Islands in Ove

In the Ove world, temporary event islands spawn regularly in different sizes (S, M and L) and despawn again after roughly one to four days. Once a week there is a scheduled window without any event islands, giving everyone a predictable break.