World System
Rise in Time runs multiple worlds in parallel. Every world has a type that defines its rules and pace: Dominion worlds are short competitive rounds, and Ove is the persistent long-term world.
Rise in Time runs multiple worlds in parallel. Every world has a type that defines its rules and pace: Dominion worlds are short competitive rounds, and Ove is the persistent long-term world.
Each world type has its own movement timings. Moving within an island takes 1 second per field. Attacks between islands take longer than support movements, and Dominion worlds are paced faster than Ove:
| World Type | Island-to-island attack (s) | Island-to-island support (s) | In-island (s/field) |
|---|---|---|---|
| Dominion | 30 | 5 | 1 |
| Ove | 60 | 5 | 1 |
New players learn the basics through the in-Ove onboarding flow rather than a separate world type.
Dominion Day is a recurring event where 10 Dominion rounds are played back to back. Winning or participating in ranked Dominion rounds grants rewards that feed back into the persistent Ove progression.
In the Ove world, temporary event islands spawn regularly in different sizes (S, M and L) and despawn again after roughly one to four days. Once a week there is a scheduled window without any event islands, giving everyone a predictable break.