World System

Rise in Time runs multiple worlds in parallel. Every world has a type that defines its rules and pace: Dominion worlds are short competitive rounds, Ove is the persistent long-term world, and tutorial worlds teach the basics.

World Types

  • Dominion — short, self-contained competitive rounds. Everything resets each match. See Gamemode: Dominion.
  • Ove — the persistent progression world with a protected home island and rotating event islands. See Gamemode: Ove.
  • Tutorial — a guided single-player world to learn the core mechanics.

Movement Speeds

Each world type has its own movement timings. Moving within an island takes 1 second per field. Attacks between islands take longer than support movements, and Dominion worlds are paced faster than Ove:

World TypeIsland-to-island attack (s)Island-to-island support (s)In-island (s/field)
Dominion3051
Ove6051
Tutorial3051

These are the base movement times; unit movement inside an island is additionally driven by each unit's own speed value (see the Unit Overview).

On top of the world type, every world has a world speed factor. Many costs (runes, special unit upgrades and more) are divided by the world speed, so faster worlds have proportionally cheaper upgrades.

Dominion Day

Dominion Day is a recurring event where 10 Dominion rounds are played back to back. Winning or participating in ranked Dominion rounds grants rewards that feed back into the persistent Ove progression.

  • Ranked winner rewards: 25000 Wild Essence, 1 Divine Stone and 1 Light Essence.
  • Ranked participant rewards: 10000 Wild Essence.
  • Skirmish rounds grant no automatic match-end rewards — they are covered by daily quests instead.

Event Islands in Ove

In the Ove world, temporary event islands spawn regularly in different sizes (S, M and L) and despawn again after roughly one to four days. Once a week there is a scheduled window without any event islands, giving everyone a predictable break.