Glass Cannon

Glass Cannon is the pure-aggression legend: +125 offense runes and a starting pack of elite Ranax, at the cost of never being allowed to upgrade defenses. Every decision you make is about attacking first, attacking hard, and never giving the enemy a fair fight on your terms.

Starting loadout

Glass Cannon begins each Dominion round with a fixed package of units, Soulstones, runes and a signature effect:

Value
Starter units10× Ranax
Starting Soulstones0
Starting runes+125 offense

Restriction: Cannot build defense upgrades.

How to play Glass Cannon

  • Attack, always. With +125 offense runes your strikes hit far above your field level, so keep your army moving and convert that burst into captured fields before opponents stabilise.
  • Never plan to hold. You cannot upgrade defense, so treat captured fields as launch pads, not fortresses. Take, cash out, and push to the next target.
  • Protect your Ranax. You start with only 10 of them — they are premium attackers, not fodder. Commit them to fights you will win outright.

Synergies & counters

Works well with

Glass Cannon wants tempo. It punishes slow economic openers and pairs with mobility legends like Porter to reach targets before they wall up.

Watch out for

It folds to prepared defense: Tank and Stormcaller soak the alpha strike and counter-punch a legend that has no defensive backbone. If your first wave stalls, you are on the back foot.

Verdict

High-skill, high-reward. Pick Glass Cannon when you intend to set the pace of the round and never stop pressing.

New to Dominion legends? Start with the Legends overview to see how picking works.