[{"data":1,"prerenderedAt":54},["ShallowReactive",2],{"article:units\u002Fforest-spirit":3},{"title":4,"paragraph":5,"chapters":6},"Forest Spirit","A small Spirit found in the forests of the {{ Starter Island # article\u002Fislands\u002Fstarter-island }}, closely related to the {{ Grass Spirit # article\u002Funits\u002Fgrass-spirit }}. But don't be fooled by the appearance, as the spirits can defend themselves if they have to!",[7,32,49],{"subtitle":8,"image":9,"imageSize":10,"dynamicContents":13},"Stats","forest_spirit_120x150.png",{"width":11,"height":12},"120","150",[14],{"type":15,"content":16},"table",{"header":17,"rows":24},[18,19,20,21,22,23],"Attack","Defense","Recruitment Duration","Movement (s\u002Ffield)","Combat Type","Effective Against",[25],[26,27,28,29,30,31],"{{ units.forestSpirit.attack }}","{{ units.forestSpirit.defense }}","{{ units.forestSpirit.recSpeed }}","{{ units.forestSpirit.speed }}","{{ units.forestSpirit.combatTypeLabel }}","{{ units.forestSpirit.effective }}",{"subtitle":33,"dynamicContents":34},"Strengths & Weaknesses",[35,38,41,43,45,47],{"type":36,"content":37},"heading","Effectiveness",{"type":39,"content":40},"text","The Forest Spirit is a {{ units.forestSpirit.combatTypeLabel }} unit and gets the {{ effectiveness bonus # article\u002Fsystems\u002Feffectiveness }} against all Astral units: {{ units.forestSpirit.effective }}.",{"type":39,"content":42},"With four times as much defense as attack, the Forest Spirit is best used to protect your fields. The effectiveness against the mighty {{ Athlas # article\u002Funits\u002Fathlas }} makes cheap Spirit walls surprisingly valuable even in late game defensive strategies.",{"type":36,"content":44},"Ineffectiveness",{"type":39,"content":46},"As a Primal unit, the Forest Spirit is weak against Infernal attackers: {{ units.forestSpirit.weakAgainst }}. Especially the {{ Guard Naki # article\u002Funits\u002Fguard-naki }} and later the {{ Ranax # article\u002Funits\u002Franax }} cut through Spirit defenses with their effectiveness bonus.",{"type":39,"content":48},"The slow movement speed also makes repositioning between fields and islands time-consuming.",{"subtitle":50,"dynamicContents":51},"Lore",[52],{"type":36,"content":53},"Coming Soon",1783193683026]