[{"data":1,"prerenderedAt":42},["ShallowReactive",2],{"article:systems\u002Frating":3},{"title":4,"paragraph":5,"chapters":6},"Rating System","The rating system measures your competitive skill in Dominion rounds. It is based on Glicko-2, a proven chess-style rating algorithm that tracks not only how strong you are, but also how certain the system is about that estimate.",[7,20],{"subtitle":8,"dynamicContents":9},"How the rating works",[10,13,15,18],{"type":11,"content":12},"text","Every player has an internal skill rating, starting at {{ rating.baselineRating }}. After each Dominion round, the rating moves up or down depending on your placement and the strength of your opponents: beating stronger opponents gains more rating than beating weaker ones.",{"type":11,"content":14},"Alongside the rating, the system tracks a \u003Cstrong>rating deviation\u003C\u002Fstrong> (RD) — a measure of uncertainty. New or inactive players have a high deviation (starting at {{ rating.baselineRd }}); the more you play, the smaller it gets and the more precisely the system knows your skill. Long inactivity slowly increases the deviation again.",{"type":16,"content":17},"heading","Displayed MMR",{"type":11,"content":19},"The MMR you see in rankings is a \u003Cstrong>conservative estimate\u003C\u002Fstrong>: the internal rating minus {{ rating.publicZ }} times the rating deviation. This means new players start with a low visible MMR and earn their way up by playing — you can't luck your way to the top with a handful of games. As your deviation shrinks, your visible MMR climbs towards your true rating.",{"subtitle":21,"dynamicContents":22},"Reliability",[23,25,40],{"type":11,"content":24},"Rankings show a reliability indicator derived from the rating deviation, so you can tell how settled a player's rating is:",{"type":26,"content":27},"table",{"header":28,"rows":30},[21,29],"Meaning",[31,34,37],[32,33],"High","Rating deviation of at most {{ rating.reliability.high }} — the rating is well established.",[35,36],"Medium","Rating deviation of at most {{ rating.reliability.medium }} — a solid estimate, still moving.",[38,39],"Low","Higher deviation — few recent games, the rating can still swing a lot.",{"type":11,"content":41},"The rating is about \u003Cstrong>skill\u003C\u002Fstrong> and is separate from the {{ ranking system # article\u002Fsystems\u002Franking }}, which measures long-term progression activity in Ove.",1783193682678]