Rank System

Ranked Dominion rounds place you on a competitive ladder. Your rank is shown as a tier and division, and your progress inside a division is measured in Glory. This page explains how you climb, what protects you on the way down, and what your tier pays out.

Tiers, divisions and Glory

The ladder has 6 tiers: Bronze, Silver, Gold, Platinum, Diamond, Immortal. Each tier is split into 3 divisions, counted down from III (entry) to I (top) — a fresh Gold player enters at Gold III and works up to Gold I.

Inside a division, progress is measured in Glory, from 0 to 100. Strong finishes in ranked rounds award Glory, weak finishes cost Glory. How much depends on your placement and the strength of the lobby: the winner gains, last place loses, and results against stronger opponents count for more.

Placement and calibration

Your first 3 ranked rounds are Placement matches: your rank stays hidden and no Glory moves yet. After the last one your starting rank is revealed, based on how you performed — capped at Gold, no matter how dominant the placements were.

Until you have played 10 ranked rounds in total you are Calibrating: climbs are accelerated, losses are softened, and you cannot be visibly demoted. This lets the ladder move you quickly toward where you belong without punishing early stumbles.

Promotion and demotion

Filling the Glory bar promotes you into the next division — or into the next tier when you were already in division I. Surplus Glory partially carries over, so an overshoot is not wasted.

The way down is padded:

  • Glory floor — a loss with Glory above 0 first drops you to 0 instead of demoting you.
  • Soft re-entry — when you do demote, you re-enter the lower division at 75 Glory, not at the bottom.
  • Tier shields — promotion into a new tier grants 2 tier shields; each shield absorbs one loss that would otherwise drop you out of the tier.

Fair play

Glory cannot be farmed from easy lobbies padded with bots. In such rounds a dominant win over a much weaker field can award no Glory at all (shown as "Farming detected" after the round), and bot-heavy rounds generally count for less than rounds against people. The exact thresholds are deliberately not public.

Rewards

Being promoted into a tier above your previous best pays 5000 Wild Essence per tier level, once each. On top of that, at the end of every month you play, your current tier pays out again:

TierWild EssenceArtifact
Immortal150'000Random-type artifact (Grade 7, 7 days)
Diamond100'000Random-type artifact (Grade 6, 7 days)
Platinum60'000Random-type artifact (Grade 5, 7 days)
Gold35'000Random-type artifact (Grade 4, 7 days)
Silver20'000—
Bronze10'000—

Every ranked round also pays out on its own: Wild Essence scaled by placement, Divine Stones and Light Essence for the winner, and podium artifacts for the top three — see the world overview for the numbers. Every Dominion reward artifact rolls a random type (mining, recruiting, luck or harvesting); your rank only sets its grade, strength and duration.

Rank vs. Ranking

Your Dominion rank measures competitive skill in session-based ranked rounds. It is separate from the ranking system, which measures long-term activity and progression in Ove.