[{"data":1,"prerenderedAt":52},["ShallowReactive",2],{"article:spells\u002Fplague-ward":3},{"title":4,"seoTitle":5,"seoDescription":6,"keywords":7,"paragraph":11,"chapters":12},"Plague Ward","Plague Ward — Temple of the Ancients Spell Guide","Plague Ward in Rise in Time (Project OVE): 100% plague immunity. Cost, Temple level and how to use it.",[8,9,10],"Rise in Time Plague Ward","plague immunity spell OVE","Temple of the Ancients plague","Plague Ward grants total plague immunity for a week. As the Temple's highest-tier spell (level 9, 6,000 Wild Essence), it is the ultimate insurance against plague warfare in {{ Project OVE # article\u002Fove\u002Fgamemode-ove }}.",[13,37,45],{"subtitle":14,"dynamicContents":15},"Effect & cost",[16,19],{"type":17,"content":18},"text","Plague Ward is a Temple of the Ancients spell in {{ Project OVE # article\u002Fove\u002Fgamemode-ove }}. Once cast it stays active for 7 days, and each spell slot is locked for 24 hours after a change.",{"type":20,"content":21},"columnTable",{"rowHeaders":22,"columnHeaders":24,"columns":30},[23],"Detail",[25,26,27,28,29],"Effect","Cost","Temple level","Duration","Re-cast lock",[31],[32,33,34,35,36],"100% plague immunity","6,000 {{ Wild Essence # article\u002Fcurrencies\u002Fwild-essence }}","Level 9","7 days","24 hours",{"subtitle":38,"dynamicContents":39},"How to use it",[40],{"type":41,"content":42},"list",[43,44],"Cast it when facing plague-based aggression — full immunity neutralises an entire disruption strategy.","Its cost is the highest in the Temple, so save it for when plague is a genuine threat rather than a default blessing.",{"subtitle":46,"dynamicContents":47},"Synergies",[48,50],{"type":17,"content":49},"The direct counter to plague-spreading playstyles; keep Wild Harvest active to afford it.",{"type":17,"content":51},"New to the persistent world? Start with the {{ Project OVE # article\u002Fove\u002Fgamemode-ove }} guide to see how the Temple fits in.",1783193682611]