[{"data":1,"prerenderedAt":52},["ShallowReactive",2],{"article:spells\u002Ffury":3},{"title":4,"seoTitle":5,"seoDescription":6,"keywords":7,"paragraph":11,"chapters":12},"Fury","Fury — Temple of the Ancients Spell Guide","Fury in Rise in Time (Project OVE): +20% global attack. Cost, Temple level and how to use it.",[8,9,10],"Rise in Time Fury spell","global attack spell OVE","Temple of the Ancients attack","Fury empowers every unit on your island with +20% attack for a week. As the Temple's core offensive blessing (unlocked at level 2), it is what you cast when it is time to go to war in {{ Project OVE # article\u002Fove\u002Fgamemode-ove }}.",[13,37,45],{"subtitle":14,"dynamicContents":15},"Effect & cost",[16,19],{"type":17,"content":18},"text","Fury is a Temple of the Ancients spell in {{ Project OVE # article\u002Fove\u002Fgamemode-ove }}. Once cast it stays active for 7 days, and each spell slot is locked for 24 hours after a change.",{"type":20,"content":21},"columnTable",{"rowHeaders":22,"columnHeaders":24,"columns":30},[23],"Detail",[25,26,27,28,29],"Effect","Cost","Temple level","Duration","Re-cast lock",[31],[32,33,34,35,36],"+20% global attack","2,000 {{ Wild Essence # article\u002Fcurrencies\u002Fwild-essence }}","Level 2","7 days","24 hours",{"subtitle":38,"dynamicContents":39},"How to use it",[40],{"type":41,"content":42},"list",[43,44],"Activate before a coordinated offensive — the 20% attack applies to your whole army, not a single stack.","Budget 2,000 Wild Essence; keep Wild Harvest running so you can always afford Fury when a window opens.",{"subtitle":46,"dynamicContents":47},"Synergies",[48,50],{"type":17,"content":49},"The offensive mirror of Bastion. For hero- or Ranax-focused armies, Champion's Ascent and Ranax's Wrath hit even harder.",{"type":17,"content":51},"New to the persistent world? Start with the {{ Project OVE # article\u002Fove\u002Fgamemode-ove }} guide to see how the Temple fits in.",1783193682491]