Treasure Field
Treasure fields generate periodic loot for the player who controls them. The exact reward table depends on the world type, and the backend is the source of truth for both the timer cadence and the tier logic.
Treasure fields generate periodic loot for the player who controls them. The exact reward table depends on the world type, and the backend is the source of truth for both the timer cadence and the tier logic.
Treasure fields exist in 3 different rarity types:
The rewards gained from the treasure field become more valuable as the rarity-level increases.
Treasure cadence is mode-dependent. In Dominion and Tutorial worlds, treasure cycles are very short so that looting remains a central part of round pacing. In Ove, the treasure cadence is much slower and belongs to the long-term progression economy.
The Orb treasure tool uses backend-synced treasure logic and currently shows the live default comparison of 3 minutes for Dominion/Tutorial and 1 hour for Ove.
In Dominion, treasure fields are a major source of round economy. They provide Soulstones, and controlling them is one of the main ways to finance runes, field buffs and tactical upgrades during the match.
In Ove, treasure fields are part of the slower long-term economy. They are still valuable, but they are not tuned around the same fast tempo as Dominion.